package _Pan3D.base {
	import flash.display.BitmapData;
	import flash.display3D.IndexBuffer3D;
	import flash.display3D.VertexBuffer3D;
	import flash.display3D.textures.Texture;
	import flash.utils.Dictionary;
	// --------------MSN:lation_pan@live.cn  QQ: 3423526------------- //
	public class MeshData
	{
		public var triItem: Vector.<ObjectTri>=new Vector.<ObjectTri>;
		public var weightItem: Vector.<ObjectWeight>=new Vector.<ObjectWeight>;
		public var uvItem: Vector.<ObjectUv>=new Vector.<ObjectUv>;
		public var uvBitmapdata:BitmapData;
		public var mesh:Dictionary = new Dictionary();
		public var _trianglevertexbuffer:VertexBuffer3D;
		public var _trianglevertexbuffer2:VertexBuffer3D;
		public var _trianglevertexbuffer3:VertexBuffer3D;
		public var _trianglevertexbuffer4:VertexBuffer3D;
		public var _uvbuffer:VertexBuffer3D;
		public var _triangbonetexbuffer:VertexBuffer3D;
		public var _triangbonetexIDbuffer:VertexBuffer3D;
		public var _triangleindexbuffer:IndexBuffer3D;
		
		public var vertexBuffer1:VertexBuffer3D;
		public var vertexBuffer2:VertexBuffer3D;
		public var vertexBuffer3:VertexBuffer3D;
		public var vertexBuffer4:VertexBuffer3D;
		public var uvBuffer:VertexBuffer3D;
		public var boneWeightBuffer:VertexBuffer3D;
		public var boneIdBuffer:VertexBuffer3D;
		public var indexBuffer:IndexBuffer3D;
		public var texture:Texture;
		
		
		public var boneNewIDAry:Array;
		



		
		public function MeshData()
		{
		}
	}
}